Through the project, I learned how to effectively use sound effects and auditory techniques to tell a story. The project showed me how core sound is used to create an experience: different sounds can explain various mood changes, mood elevations, and action scenes. We went into further detail by discussing different soundscapes and sharing ideas on how these professional sound designers use Foley techniques to create original audio effects.
For the sound project, we were assigned to brainstorm and develop a scene that was 1-2 minutes long, using only sound effects and little to no dialogue. We were tasked with creating an in-depth outline of what sounds would be used, recording the actual sounds, and editing them into a single audio file. We were also to produce a video documenting how at least four of the sound effects are achieved using everyday objects, also called "foley" techniques. The outcome included a carefully edited sound file, a video of the Foley stage process, and visuals of our editing timeline.
For the brainstorming of this project, I did a scene titled, "Morning to School." We planned to do a car radio, footsteps, birds chirping, and the ringing of school bells and using various sounds hence the sound editing project. However, my group decided to make things a little more interesting and worked a fight scene into our story. This complicates things a bit now because we need to think of how we can portray fighting without having any visuals and using only sound. Our goal was to make this an exciting, active audio for those who will listen to it.
This brainstorming outline helped organize our sounds. It contained just what would happen in our scene and helped us not miss any crucial sound effects. By breaking the scene down into specific actions and the specific sound effects associated with it, we could build a very realistic and smooth audio narrative. This also helped in keeping us on track with the recording and editing of the sounds without missing any important information.
For editing our sound project, we used Adobe Premiere. This allowed us to overlap and then merge the sounds so that they transitioned well from one to another. Advanced features within Adobe Premiere allowed us to balance the audio levels, adding in effects and making them perfectly align with what was happening in our scene. We also made use of online sound effects databases and objects around us to make our own sound effects to add an air of realism to our project.
What Was Done Well:
The sound effects were realistic and effectively conveyed the actions in the scene. By using a combination of recorded sounds and foley techniques, we were able to create a realistic audio experience that accurately represented the narrative. The foley techniques, such as using shoes on different surfaces to simulate walking and opening and closing doors to imitate opening doors added authenticity to the sounds. This attention to detail helped make the scene more believable and engaging for the listeners.
The editing was smooth, and the transitions between sounds were seamless. Using Adobe Premiere, we were able to layer and mix the sounds effectively, ensuring that each sound flowed naturally into the next. This created a simple audio narrative that was easy to follow and enjoyable to listen to. The incorporation of a fight scene added an exciting and unexpected element to our narrative, making it more interesting.
What Needs Improvement:
We could have explored more ways to create foley sounds to enhance the variety and richness of our audio. While we did use several Foley techniques, there is always room for improvement in terms of creativity and innovation. Experimenting with different objects and methods could have added more depth and complexity to our project, making it even more engaging.
The timing of some sounds could be adjusted to better match the actions. In a few instances, the sounds did not perfectly align with the corresponding actions.
Experimenting with more complex sound effects and layering techniques could further improve the depth of our soundscape. While our current sound effects were effective, adding more layers and experimenting with different effects could create a richer experience. This would help to convey the emotions and actions more vividly, enhancing the overall impact of the scene.
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